Sandpoint, Light of the lost Coast

As one approach’s the town of Sandpoint, the footprint of civilization upon The Lost Coast grows more clear. Farmlands in outlaying moors and blue-green waters of the Varisian Gulf bear more and more fishing vessels upon the waves. Passage over creek and rivers is more accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better kept. Sight of Sandpoint from either approach (south or east) is kept hidden by the large upthrust limestone pavements known as the Devils Platter and the arc of rocky outcroppings and lightly forested hilltops that rise up just east of town, but as the final bend in the road is rounded, Sandpoint’s smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome site indeed for those who have spent the last few days alone on the Lonely Coast Road.

From the South, entrance to Sandpoint is governed by the wooden bridge, while from the north, a low stone wall gives the town a bit of protection. Here, the Lost Coast Road passes through a stone gatehouse that is generally watched by one or two guards; the southern bridge is generally unattended. Aside from the occasional goblin, the citizens of Sandpoint have traditionally had little worry about invasion or Banditry. The region simply isn’t populated enough to make theft a lucrative business. Hanging from a bent nail at both the gatehouse and the southern bride is a sign and a mirror. Painted on each is the message "Welcome to Sandpoint! Please stop to see yourself as we see you.

Sandpoint, Light of the lost Coast

Pathfinder: Rise of the Rune Lords Nightfalcon